{"id":455,"date":"2011-01-11T15:03:14","date_gmt":"2011-01-11T14:03:14","guid":{"rendered":"http:\/\/www.druiduv.net\/2011\/01\/historie-lnch-vvojru\/"},"modified":"2011-01-11T15:03:14","modified_gmt":"2011-01-11T14:03:14","slug":"historie-lnch-vvojru","status":"publish","type":"post","link":"http:\/\/www.drujduv.net\/?p=455","title":{"rendered":"Historie l\u00edn\u00fdch v\u00fdvoj\u00e1\u0159\u016f."},"content":{"rendered":"<p><a href=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/Megazeux-DS.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"Megazeux DS\" border=\"0\" alt=\"Megazeux DS\" align=\"left\" src=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/Megazeux-DS_thumb.png\" width=\"203\" height=\"111\" \/><\/a>V dne\u0161n\u00ed dob\u011b u\u017e tvorba hry nen\u00ed nic t\u011b\u017ek\u00e9ho. V podstat\u011b bych mohl dne\u0161n\u00ed freeware v\u00fdvoj\u00e1\u0159e rozd\u011blit(s nads\u00e1zkou samoz\u0159ejm\u011b) na ty co um\u00ed, a ty co um\u00ed v game makeru. Na n\u011bkter\u00fdch f\u00f3rech dokonce vznikaj\u00ed i flamewary na t\u00e9ma \u201cGame makery jsou na hovno nau\u010d se C\u010dko\u201d nebo \u201cBez toho game-makeru by jsi neud\u011blal ani prd.\u201d \u010clov\u011bk by \u0159ekl \u017ee to je jen z\u00e1le\u017eitost modern\u00ed doby, a \u017ee d\u0159\u00edv se prost\u011b \u010dlov\u011bk musel nau\u010dit basic, aby mohl ud\u011blat n\u011bjakou tu textvku(t\u0159eba na sinclair) Mo\u017en\u00e1 do dne\u0161n\u00ed mlad\u00e9 p\u0159ekvap\u00ed ale n\u00e1stroje na tvorbu her tu s n\u00e1mi jsou d\u00e9le ne\u017e by jste \u010dekali.<\/p>\n<p>  <!--more-->  <\/p>\n<p>Za\u010dneme rokem 1993. N\u011bkdy v tuto dobu za\u017e\u00edvaly boom adventury od sierry. (Quest for glory, king\u2019s quest a.t.p.) Mo\u017en\u00e1 pr\u00e1v\u011b pro to se MVP software rozhodl vytvo\u0159it Game Builder Lite.<\/p>\n<p><a href=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/gamebuilder.gif\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"gamebuilder\" border=\"0\" alt=\"gamebuilder\" align=\"left\" src=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/gamebuilder_thumb.gif\" width=\"244\" height=\"154\" \/><\/a> Program relativn\u011b hladce zvl\u00e1dal EGA grafiku a jeho (snad jedin\u00e1 :D) featurka bylo v\u00edcevrstv\u00e9 p\u0159id\u00e1v\u00e1n\u00ed objekt\u016f. Nicm\u00e9n\u011b, ovl\u00e1d\u00e1n\u00ed programu bylo a\u017e moc slo\u017eit\u00e9 a neintuitivn\u00ed. Proto dost \u010dasu zabralo jen zorientov\u00e1n\u00ed se v n\u011bm.<\/p>\n<p>O rok pozd\u011bji, p\u00e1n jm\u00e9nem Gregory Janson vypustil do sv\u011bta program Megazeux. Janson se inspiroval u Epic Megagames a jejich hry ZZT. Stejn\u011b jako ZZT i Megazeux byl p\u016fvodn\u011b vyd\u00e1n jako shareware. K n\u011bmu byl ov\u0161em vyd\u00e1n Editor kter\u00fd umo\u017e\u0148oval v enginu megazeuxu tvo\u0159it nov\u00e9 sv\u011bty. Ve\u0161ker\u00e1 grafika programu byla slo\u017eena jen a pouze z ascii-znak\u016f jedin\u00e9 co se dalo m\u011bnit byla barva p\u00edsma a barva pozad\u00ed textu. Samotn\u00e1 barevn\u00e1 paleta se dala editovat a\u017e ve verzi 2.00<\/p>\n<p><a href=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/megazeux.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: right; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px; padding-top: 0px\" title=\"megazeux\" border=\"0\" alt=\"megazeux\" align=\"right\" src=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/megazeux_thumb.png\" width=\"244\" height=\"135\" \/><\/a>MZX m\u011bl dokonce vlastn\u00ed skriptovac\u00ed jazyk, p\u016fvodn\u011b nazv\u00e1n ROBO-P byl zalo\u017een na ZZT oop ale op\u011bt byl masivn\u011b vylep\u0161en. Nejzaj\u00edmav\u011bj\u0161\u00ed na MZX je, \u017ee je vyv\u00edjen a\u017e do dne\u0161ka. Existuj\u00ed porty na Linux, Macos, PSP i DS S mzx jsem kdysi pracoval i j\u00e1 a vydal velice popul\u00e1rn\u00ed (alespo\u0148 u n\u00e1s v ulici) trilogii Bludi\u0161t\u011b.<\/p>\n<p>Mezi t\u00edm vy\u0161la hromada editor\u016f na adventury, textovky a interaktivn\u00ed fikce. <\/p>\n<p>&#160;<\/p>\n<p>Jeden z editor\u016f (konkr\u00e9tn\u011b adventure construction set) jednoho dne objevil James Paige na po\u010d\u00edta\u010di sv\u00e9ho bratrance. Ve sv\u00fdch mlad\u00fdch letech(bylo mu 12-14, p\u0159esn\u011b to pr\u00fd nev\u00ed ani on s\u00e1m:D ) za\u010dal studovat Q-basic a po n\u011bkolika men\u0161\u00edch hr\u00e1ch se rozhodl vytvo\u0159it si datov\u011b \u0159\u00edzen\u00fd program, aby nemusel poka\u017ed\u00e9 v\u0161echno k\u00f3dit \u201cod p\u00edky\u201d.<a href=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/Sprite_editor_in_VoM.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"Sprite_editor_in_VoM\" border=\"0\" alt=\"Sprite_editor_in_VoM\" align=\"left\" src=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/Sprite_editor_in_VoM_thumb.png\" width=\"244\" height=\"154\" \/><\/a> A tak v roce 1996 vydal hru Wandering Hamster a jej\u00ed editor pojmenovan\u00fd O.H.R.RPG.C.E (zkratka Official Hamster Republic Role Playing Game Construction Engine.) si nechal pro sebe.<\/p>\n<p>Pozd\u011bji James p\u0159i\u0161el s n\u00e1padem prod\u00e1vat editor jako shareware a origin\u00e1ln\u00ed release omezil tak, \u017ee um\u011bl jen 4 mapy. U\u017eivatel\u00e9 mu za\u010dali ps\u00e1t zda by omezen\u00ed nemohl odstranit. A tak vydal prohl\u00e1\u0161en\u00ed \u017ee neosekanou verzi d\u00e1 jen tomu kdo mu po\u0161le e-mailem dobrou hru, aby poznal zda to mysl\u00ed s tvorbou v\u00e1\u017en\u011b. Po \u010dase byl ale unaven z p\u0159em\u00edry e-mail\u016f co mu ka\u017ed\u00fd den chodily a tak\u00e9 se c\u00edtil \u0161patn\u011b proto\u017ee byl komunitou pov\u00fd\u0161en do role \u201csoudce\u201d co rozhoduje jak\u00e1 hra je dobr\u00e1 a jak\u00e1 \u0161patn\u00e1. A tak vydal prvn\u00ed ve\u0159ejnou neosekanou verzi.<a href=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/Destiny_Calls.gif\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: right; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"Destiny_Calls\" border=\"0\" alt=\"Destiny_Calls\" align=\"right\" src=\"http:\/\/www.druiduv.net\/IMG\/3baaae9c8e20_B707\/Destiny_Calls_thumb.gif\" width=\"244\" height=\"154\" \/><\/a><\/p>\n<p>Takhle v\u00fdvoj p\u00e1r let pokra\u010doval a nakonec byl editor vyd\u00e1n jako open source.<\/p>\n<p>Jako dal\u0161\u00ed, v roce 2000 jist\u00fd nezn\u00e1m\u00fd mu\u017e vytvo\u0159il program game maker. Odstartoval t\u00edm tehdy novou \u00e9ru v tvorb\u011b her. Tu \u00e9ru kterou zn\u00e1me a ve kter\u00e9 \u017eijeme.<\/p>\n<p>Douf\u00e1m \u017ee se v\u00e1m tento kr\u00e1tk\u00fd \u010dl\u00e1nek l\u00edb\u00ed. P\u0159\u00ed\u0161t\u011b mo\u017en\u00e1 nap\u00ed\u0161u n\u011bco o tvorb\u011b map do her, kdo v\u00ed \ud83d\ude00<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V dne\u0161n\u00ed dob\u011b u\u017e tvorba hry nen\u00ed nic t\u011b\u017ek\u00e9ho. V podstat\u011b bych mohl dne\u0161n\u00ed freeware v\u00fdvoj\u00e1\u0159e rozd\u011blit(s nads\u00e1zkou samoz\u0159ejm\u011b) na ty co um\u00ed, a ty co um\u00ed v game makeru. Na n\u011bkter\u00fdch f\u00f3rech dokonce vznikaj\u00ed i flamewary na t\u00e9ma \u201cGame makery jsou na hovno nau\u010d se C\u010dko\u201d nebo \u201cBez toho game-makeru by jsi neud\u011blal ani [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-455","post","type-post","status-publish","format-standard","hentry","category-muj-svet"],"_links":{"self":[{"href":"http:\/\/www.drujduv.net\/index.php?rest_route=\/wp\/v2\/posts\/455","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.drujduv.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.drujduv.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.drujduv.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.drujduv.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=455"}],"version-history":[{"count":0,"href":"http:\/\/www.drujduv.net\/index.php?rest_route=\/wp\/v2\/posts\/455\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.drujduv.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=455"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.drujduv.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=455"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.drujduv.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=455"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}